Path is one of the outstanding features of Wildstar. Most MMOs let players choose a class to decide what kind of gamestyle they want–to be good at fighting, to be stronger in spelling magic, to be tricky, etc. But WIldstar gives more than that–except class, there is path, which means you have another choice to determine your gamestyle.
In Wildstar, the four paths, namely Soldier, Explorer, Scientist and Settler, each determines additional activities the player can undertake. And as an obvious feature of the game, the path system can be developed and leveled as its rank goes up, then items, skills and titles being rewarded. Generally speaking, every path has got three abilities from tier 1 to tier 3.
This is how rewards work in Wildstar path system:
Ability 1 (Tiers 1, 2, & 3) awarded at Rank 4, 14, 27
Ability 2 (Tiers 1, 2 & 3) awarded at Rank 5, 18, 29
Ability 3 (Tier 1, 2, & 3) awarded at Rank 10, 23, 30
Bags (varying slot sizes) awarded at Rank 3, 7, 12, 17, 22, 30
House Item awarded at Rank 8
House Item – Festival FABkit awarded at Rank 5, 10, 15, 20, 25, 29
Titles awarded at Rank 2, 6, 10, 15, 20, 25, 30
To know more about each path, please continue reading the following part.
Soldier: If you like combat and kicking butt, then this is the perfect path for you. Defending, attacking, sneaking and blowing things up are the emphasis on combat. The missions include Assassination, Rescue, Holdout-Conquer, Holdout-First Strike, Demolition, SWAT, Holdout-Security and Holdout-Protect with the ability of Back Into The Fray, Bail Out and Combat Supply Drop. Soldier is relatively an easier path because most of the fighting belongs to questing but it doesn’t have much depth besides killing.
Explorer: This path is all about scouting, searching and exploring the game world. The missions are Cartography, Expedition, Scavenger Hunts, Surveillance, Exploration, Operations, Staking Claims and Tracking with the ability of Explorers Safe Fall, Air Brakes and Translocate Beacon. You can move quite easily around the map for there are buff flags scattering everywhere to increase your speed, but as the back and forth searching would be kind of boring and hard those who are not good at platforming should not choose this path.
Scientist: Scientists is a mix of exploration and lore with a robot following around to help scan. Most part of your job is discovery about everything you encounter. The missions areAnalysis, Biology, Chemistry, Cataloguing, Archaeology, Diagnostics and Botany with the ability of Holographic Distraction, Summon Group and Create Portal. You will have amazing costumes and access to more lore, but it’s difficult to level quickly because the buffs you scan are incidental.
Settler: It is mostly to build objects to make others’ life easier. The missions are Expansion, Supply Cache, Public Service, Civil Defense and Infrastructure with the ability of Settlers Campfire, Summon Mail and Summon Vendbolt. Building structures adds speed buffs to a settler which makes questing much ore easier but it can be exhausting to running around picking resources. And it annoys a lot that the structures you build are temporary.